Clash of Conjurers
Clash of Conjurers is a loose following of a turn based RPG, with real time decision elements from the clashing system which is heavily inspired by games such as the Project Moon games: Limbus Company, and Library of Ruina.
How to Play:
Right click the spells on the grid to the right to see what their mana costs and descriptions are! (Time will slow down during this state) Enemy is about to attack? Left click the box that appears above their heads to see the description.
UI:
Your character is on the left while the enemy is on the right. Your mana bar refills at the top right of the screen to a maximum of 10 mana points. The grid on the right indicates the "bag" of spells you currently have. You may use these spells to attack or defend. Or you may discard spells to reroll for new ones. Each spell has a mana cost (seen in the spell description)
Combat:
Basically, if anybody attacks another person, but the other person does not do anything, they will receive the FULL brunt of the attack. Therefore it is certainly wise for you to do something when an enemy is about to attack you. When both people are attacking you enter a CLASH.
Clashing:
Both players roll a randomly generated number. The number you roll is given by the "Power Range" found in the spell description. The player who rolls the higher number will win the clash and do the damage to the other player. If you win, great! you do not take damage and your attacks lands on the enemy! (unless otherwise) If you lose, your spell does not do any damage while the enemy's attacks hits you! (unless otherwise)
Take your time to familiarize yourself with the mechanics and make sure to have fun!
Thank you and good luck!
Credits:
Logan - Programmer
Sian - Artist
Edward - Musician
Published | 1 day ago |
Status | Released |
Platforms | HTML5 |
Authors | FishermanBop, BreadMaster109, shumper |
Genre | Card Game |
Made with | Unity |
Comments
Log in with itch.io to leave a comment.
LETS GOOOOO